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Star wars dark forces 2 mods
Star wars dark forces 2 mods











Worse, it was no longer compatible with modern systems.

star wars dark forces 2 mods

The code, unfortunately, was in an unfinished state as development moved to Outlaws and Jedi knight. PAS Pascal (Source Code) files and the corresponding. The code itself, is written in Delphi, an Object Pascal for Application Development. The same story was for everyone else we reached out to until eventually, we got a hold of Alexei Novikovwho kindly provided us with the source code which can now be found on our GitHub. When staff started looking for WDFUSE source code earlier this year, the first person we reached out was Yves and unfortunately he lost it in a hard drive crash. And for almost 25 years the code was sitting on their hard drives. The editor was very popular in the editing community, even making it to various magazines such as this blurb from PC Zone magazine from August 1995 (page 118).Īfter Yves left to work for Lucasarts in mid 1996 to work on Jedi Knight, the Dark Alliance continued making updates to WDFUSE until they switched over to editors for Outlaws and Jedi Knight in 1997. I enrolled the help of David Lovejoy, Alexei Novikov and Jereth Kok to help as I was working 2 jobs (my job + LucasArts) + preparing a transatlantic move lol We called ourselves The Code Alliance and they pretty much took over WDFUSE. Around 1996, I had to learn Delphi for work, so I decided the best way to learn was to use it to make a Windows version of DFUSE, and in a couple of weekends that became WDFUSE 1.0 I released a couple versions, then started preparing to move from Europe to the US to work at LucasArts. Later in that year, I also sent a copy of my C code to Brad Oliver, to help him start on the Mac editor (Dark Forge IIRC). I made a couple of updates if I remember correctly, but nothing much. When the full game came out, I did a few quick changes that were necessary (some formats changed slightly), then released DFUSE 1.0 on This included the first DF specs if I remember correctly. I didn't release it then because it would have been a bit unethical (you could have made levels for the demo, never buying the game). "Around 1995, when the Dark Forces DEMO came out, I started working on DFUSE (the DOS version, in C). Here is the story of how he created the Windows version of DFUSE in 1996.

star wars dark forces 2 mods

This is something that we've been working on this summer and hoping it would spur folks to make some new maps! =)ĭark Forces Utilities and Editor (DFUSE) is a mission editor created by Yves Borckmans, a programmer from Belgium in 1995. You can get the 3D Preview component Here ! It's been a long time coming, but today, we are excited to finally announc e the upcoming release of WDFUSE 2.6, the updated Dark Forces mission editor.













Star wars dark forces 2 mods